The character models were created in Fuse and posed in Photoshop and Maximo. Other elements were added in Photoshop with highlights and fine detail being applied on the Ipad using Photoshop for IPad). A low poly log was created in SketchUp and then imported into Adobe Dimension where it had a simple texture applied that would later act as a base for my paint over. I duplicated the log several times in order to create the initial set up of the deadfall. Characters were also changed at the end of the process and a final look at the colour pallet in Lightroom was carried out.