This project was created using Adobe Dimension, Google Sketchup, Adobe Fuse, Mixamo, Adobe Photoshop and Photoshop for IPad and Adobe Lightroom. Structures were created using a Kitbash stock model that was modified in SketchUp and manipulated in Adobe Dimension. Character models were assembled in Adobe Fuse and then exported out to Mixamo for rigging and posing. These were then pulled back into Dimension where the scene was set up. This setup included creating environment lighting, composition and several test renders. Once I was happy with the block-out I started adding textures in Adobe Dimension. These were anything from improved textures for characters clothes to concrete and metal textures for weapons and buildings. Once I was happy with low-res test shots I set off the hires render. With this complete, I brought the image into Adobe Photoshop for some brush work(atmosphere, special effects and some light adjustments) as well as a general paint over.